Tuesday, December 29, 2009

Sources Of Errors In Theodolite



Hello,
've just published a small collection of animations, including some screenshots to post.

Modeling and Rendering with VRay and 3DStudioMax.

Everything is composited with Nuke, as seen from the screenshots. Everything about the background and the insertion was added at a later time via the camera imported from 3ds and panels on which I "projected" the seabed made with Photoshop and the animation itself. With powerful management
3d Nuke was pretty easy to manage synchronization and the underwater camera movements and the extra grass.

To export panels 3DStudioMax room and I used this handy script by Christian Pundshus:


Good vision and happy holidays!
Peter

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